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1992-01-22
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╔═══════════════════════════════════════════════════════════════════════════╗
║ ║
║ EGA TREK ║
║ Version 3.00 January 22, 1992 ║
║ ║
║ Nels Anderson ║
║ 92 Bishop Drive ║
║ Framingham, MA 01701-6515 ║
║ U.S.A. ║
╚═══════════════════════════════════════════════════════════════════════════╝
A space combat game similar to EGATrek was one of the first
computer games ever written. The first versions were written
for mini and mainframe computers back in the early 1970's.
There have probably been more versions of this game written than
any other as there is probably at least one version around for
every type of computer ever made. This game is definitely a
classic.
The version you now have is related to the other versions in its
basic game play, but fully takes advantage of the high resolution
of the EGA or VGA display. I originally discovered the game
around 1974 running on a DEC System 10 mini and was soon hooked.
I've since written several other versions of the game for
computers including the Timex-Sinclair ZX81, Apple ][, Prime
50-series minis and MS-DOS machines, all using BASIC of one sort
or another.
This game requires an MS-DOS computer with an EGA or VGA capable
card and monitor. It should work fine on VGA systems as well.
If you're still running an older display adapter that doesn't
support EGA or VGA I'm afraid you're out of luck running this
particular game. I suspect you can find a version that supports
your system though.
SHAREWARE
EGATrek is distributed under the "shareware" concept, also known
as "user-supported software". Under this concept, you save the
high cost of packaging and distribution while still receiving
high quality software. You are free, and in fact encouraged, to
distribute this software to your friends, to BBS's and to user
groups. Companies that provide software duplication services may
include EGATrek in their catalog and provide copies for a
reasonable duplication fee. All copies must include the files
"egatrek.exe", "egatrek.doc", "egatrek.ref", "orderfrm.txt",
"egatrek.txt", and "file_id.diz". You are not allowed to modify
the files in any way, and this shareware notice must be kept
intact. The author retains all other rights to the program.
Under the Shareware system you may freely try out this program,
but if you continue to use it you are expected to register with
the author and pay the $15 (plus $2 shipping/handling)
registration fee. In return for your registration you'll
receive the latest version of the game, and if possible another
game to try out. There is also a "deluxe" version available
which includes a binder, printed manual and quick reference
card. The "deluxe" version is $22 (plus $4 shipping/handling).
I'd be happy to hear of any improvements you'd like to see, as
well as any bug reports. Many of the new features since the
original version of the game came about as suggestions from users.
When you register, please let me know what version you have
and I'd also be interested in knowing where you got it from.
Please, make sure to put your name and address on the letter!
It's amazing how many people don't do this. Or, you can use
the instant registration form in the file "orderfrm.txt".
Just copy the file to your printer.
If you live outside the U.S., the best way to register appears
to be by using postal money orders. I've received these from
quite a few countries. In general, foreign checks are not
accepted by U.S. banks (Canadian checks are an exception, but
please allow for the difference in U.S. and Canadian dollars).
EuroCheques, for example, are not acceptable to the bank. You
can also charge your registration to VISA or MasterCard.
If you live in the U.K. you can register through Nildram
Software. Please print the file UKORDER.TXT for an order form
all ready to go or just send #12.95 to:
Nildram Software
26 Stanley Hill Avenue
Amersham
Bucks HP7 9BD
When registering, or writing for any reason, please include the
following:
* EGATrek revision (this information is at the top of
the title screen)
* where you obtained your copy from
* a description of your system
* your full name and address
If you have any suggestions or discover any problems with the
program you can reach me via the )(evious BBS system (300/1200/
2400/9600-HST/v.32, 8N1) at 508-875-3618 or 617-449-7322. Leave
a C)omment to the sysop to reach me. )(evious is the official
support BBS for all my software and the latest versions are
always available for downloading there. )(evious is also a
member of RelayNet so if you use a local BBS that is also on
RelayNet you can mail me by sending a routed message to node
XEVIOUS. The Shareware conference is the preferred place to
do this.
I'm also available through CompuServe's mail system. Send mail
to me at 71020,2613, or join me and other authors in the
Shareware forum (GO SHAREWARE). You can also reach me through
InterNet at address 71020.2613@compuserve.com.
CHANGES IN V3.00:
o All items renamed to avoid copyright infringement
o MSGS command improved
o Minor change in impulse engine use
o Planets needing evacuation now report their quadrant
CHANGES IN V2.31:
o Several bug fixes related to saved games
o Updates to documentation
CHANGES IN V2.3:
o The previous version had a serious problem in loading
saved games which has now been fixed
CHANGES IN V2.2:
o Replays allowed
o Expanded help screens
o Added rank names to rank numbers in hall of fame, etc.
o Long range scanner/galaxy chart now operates automatically
o New repair status chart on screen at all times
o Bug fixes
CHANGES IN V2.1:
o Boss Mode replaced with shell to DOS
o MAX command added
o Saved games now have default file name available
o Several minor bug fixes
CHANGES IN V2.0:
o Enemy ships are generally tougher
o New enemy ship types
o Enemies have some other new abilities
o MINE and LOAD commands replaced by LAND and USE
o Additional random occurrences
o FIX command enhanced to allow fixing specific devices
o Games can be saved by file name
o Top two scores for each level saved in Hall of Fame
o Move command and coordinates can be entered together
o Warp command and warp factor can be entered together
o Laser temperature/efficiency graph on screen
o MSGS command replays most recent messages
o Viewer shows closest enemy ship instead of closest object
o Successful rescues increase score
o Enemy lasers shown on short range scanner
o Black holes
o Enemy ships can be scanned using INFO command
o Death Ray weapon
╔═══════════════════════════════════════════════════════════════════════════╗
║ EGATREK QUICK START ║
╚═══════════════════════════════════════════════════════════════════════════╝
If you're already familiar with this type of game and just need
enough information to get started, here it is...
Start up the game from DOS command level by typing "EGATREK".
When the title screen comes up hit any key to go on.
You will first be asked if you want a briefing or not.
Your choice...
The "command level" you select determines the difficulty of the
game. Unless you've never played this type of game before skip
level 1 and possibly level 2.
Once the game starts up, use F1 to view the command list as
needed.
╔═══════════════════════════════════════════════════════════════════════════╗
║ BRIEFING ║
╚═══════════════════════════════════════════════════════════════════════════╝
As humans ventured into deep space it was inevitable that other
races of intelligent beings would be discovered. While many
races are friendly and some have even become allies several
hostile and violent races have been discovered. The two most
notable hostile races are known as the Mongols and the Vandals.
Though these are not their real names (the words they use for
their names being impossible for the human tongue to pronounce)
these terms have been assigned as standard terminology based on
the convention of using the names of appropriately violent early
human cultures.
Recently, the Mongol Empire has declared war on the Union. As a
result, a Mongol invasion fleet is now present in parts of Union
territory. A large number of enemy cruisers, a few command
vessels and a Mongol starbase have been observed.
The Vandal Empire has joined the hostilities in some areas but
should be avoided if possible. They will generally only be
found near their own territory. Their actions in response to
your contact are unpredictable.
You will be in command of the Class IX Research/Battle Cruiser
Lexington, fleet designation RCB-92. As is common fleet
procedure the ship is named after a historic earth ocean ship.
It is fully battle ready with 430 officers and crew members on
board.
Your mission as commander of the Lexington is to secure a 64
quadrant section of the galaxy as quickly as possible. You will
have to destroy any Mongol vessels you find, including normal
Mongol battle cruisers, command vessels and possibly other types
as well. Depending on the command level (your military rank)
that you enter when starting you will be given a more or less
difficult section. In general, higher levels must contend with
more enemy ships and with more abilities and phenomena in the
enemy. Success in your mission may earn you a promotion to a
higher rank.
Ranks are as follows:
Level Number Name of Rank
------------ ------------
1 Lieutenant Commander
2 Commander
3 Captain
4 Commodore
5 Admiral
Any officer in command of a ship may be referred to as captain
regardless of his actual rank.
The Lexington has a cruising speed of up to warp factor 6, and
is allowed warp 8 in emergencies. The main engines are for
moving between quadrants of the galaxy. Beware of excessive
speed as damage to the engines is a possible result. Within a
quadrant, you have the use of impulse engines. If your main
engines are damaged your maximum warp speed will be lower than
normal. Travel at warp speeds with the shields raised requires
double the normal amount of energy.
All energy is provided by the Space Industries EnergyConverter.
The energy conversion system is normally adequate to supply all
needed power for many years of operation. However, war with the
Mongols is hardly normal operations. Because the ship is moving
more often than normal and using a great deal of energy to fire
lasers and provide shielding you will most likely be using
energy faster than you can regenerate it. The converter will
supply 400 units of energy per stardate when working at 100%.
The ship is provided with two types of scanners. The short range
scanners show you everything in your current quadrant. Because
of their importance they continue scanning at all times and the
display is always available and up to date. The most important
thing you will see is, of course, Mongol ships of which there
are several types. Standard Mongol battleships will display in
light blue, command ships in red, scout ships in purple and
supply ships in green.
Your long range scanners show what is in adjacent quadrants and
thus are very useful for planning your movements. The ships
computer keeps a record of all past scans and this galaxy chart
is shown at all times unless the computer is damaged. Damage to
the scanners will affect their performance of course. A small
amount of damage will prevent them from seeing smaller objects
(including, unfortunately, enemy ships) but they may still be
able to see stars. If damage becomes too severe they will fail
to work at all.
The long range display is numerical; the three digit number for
each quadrant represents the number of Mongols, type of friendly
star base, and number of stars (respectively) that the scanners
have found. Quadrants containing Mongols are highlighted in
red. Bases are highlighted in orange and the number indicates
base type (1 is a StarBase, 2 a research station and 3 a supply
depot). Quadrants with supernovas cause the scanners to
overload and display all 9's.
You also receive information through the main viewer. This
display alternates between a view from outside the ship and a
graphical display of some ship function. When looking outside
the ship the viewer always looks in the direction of whatever
enemy ship is closest to your ship. The view includes an
identification of the object and its relative distance and
direction from the ship. Directions are based on 0 degrees being
directly to the right as seen on scanner displays.
The graphical displays appearing on the viewer can be more or
less useful depending on what's currently going on. Some of the
displays are not of much use to a ships commander however.
You will constantly be receiving communications from both inside
and outside your ship. Each message will include the ships
department that originated it. It is important that you pay
attention to all incoming messages. Up to four messages can be
displayed on your command console at a time. Each new message
will overwrite the oldest existing message or you can acknowledge
one or all messages and so leave space for new ones.
Your ship has two major weapons available, energy torpedoes
(EnTorps) and lasers. Torpedoes are very effective at close
range, with a single torpedo being capable of destroying a
standard Mongol ship. However, you are limited in the number of
torpedoes you can carry and they can only be replenished at a
StarBase or supply station. At longer distances they are less
effective and their accuracy is also thrown off when fired with
your shields raised.
Lasers are your general purpose weapon. The damage lasers do is
highly influenced by distance to the target. There are two
gauges that monitor laser performance. You should watch the
laser temperature gauge when firing to prevent overheating. The
laser effectiveness gauge shows how well the lasers are working.
Laser effectiveness goes down due to excess heat and due to
damage from enemy fire.
The ship is capable of repulsing enemy fire through the use of
its shields. When the shields are raised and at 100% energy no
enemy fire will penetrate them; the only effect will be that
energy will drain from the shields. It is thus to your
advantage to have shields raised when in direct battle. Once
enemy fire starts to penetrate the shields main energy is lost
and ships systems may be damaged. Raising the shields draws a
small amount of energy from the main energy banks so you do not
want to raise the shields needlessly. Lowering shields causes
no energy change. Because the shields affect the performance of
other ships systems their correct usage is very important to the
success of your mission.
The Lexington was originally used for exploration and is well
suited for this purpose. Obviously, with the Union under attack
there is no time for normal exploration at the present.
However, there are planets in the galaxy that may contain the
energium used to power the ship and it is worth exploring these
planets for emergency energium supplies. Note, though, that
regulations prohibit the use of raw energium except in extreme
emergencies; your shields must be under 50% and main energy
under 20%.
There are several types of Union bases in space. A StarBase is
the most useful because you can replenish all ships supplies
there. Supply stations can provide life support supplies and
energy torpedoes. Research stations can provide only life
support supplies. You are responsible for the protection of all
bases in your designated area.
During warfare many of the ships systems may be damaged. The
effects of damage on your mission can vary greatly depending on
what systems are affected:
EnergyConverter: The ship's energy converter generates energy
for the ship at a rate of 400 units/day times percentage of
repair.
Shields: The shields percentage of repair indicates how
efficiently the shield generators can convert the energy
available in the shield system into actual shielding of the ship.
Warp Engines: The warp engines are virtually impossible to
destroy completely, but their level of damage affects the maximum
possible warp speed. The maximum warp speed is approximately
warp 1 plus 0.09 times percentage of repair.
Impulse Engines: Impulse engines are much simpler than warp
engines; they either work or they don't. When they are at less
than 50% they simply stop functioning.
Lasers: Laser percentage of repair is a direct indication of
what percentage of energy is converted to destructive force at
the point of impact. In other words, for a given level of laser
energy, 100% working lasers will do twice the damage of 50%
working lasers.
EnTorp Tubes: Like impulse engines, torpedo tubes either work or
they don't. At 100% there are three functional tubes, 67-99% only
two tubes work and 34-66% only one.
Short Range Scanners: Short range scanners lose resolution when
they are damaged. Above 90% they are fully functional, but below
90% they are unable to detect anything smaller than a star.
Below 50% they do not function at all.
Long Range Scanners: Long range scanners also lose resolution
when damaged. When less than 100% repaired they can no longer
detect enemy ships. Below 50% they are not functional.
Computer: A modern starship is highly computerized, so loss of
computer function affects a number of things. Portions of the
ships charts can be lost if the computer is sufficiently damaged
and can only be recovered by re-scanning. Automatic navigation
requires the computer to be 100% repaired.
Life Support: Life support systems must be 100% to generate food
and oxygen needed to sustain life. Without a functioning life
support system the ship can last only two days on reserves.
Transporter: The transporter must be at 100% to be used.
Shuttlecraft: The shuttlecraft must be at 100% to be used.
When your mission ends, one way or another, you'll receive a
detailed evaluation of your performance from headquarters. If
you get one of the top two scores for your command level, your
name will be entered in the hall of fame. If you wish to delete
the hall of fame simply delete the file trek.scr.
╔═══════════════════════════════════════════════════════════════════════════╗
║ COMMANDS ║
╚═══════════════════════════════════════════════════════════════════════════╝
To start the game, enter "egatrek" from the DOS prompt. If you do
not want sound during the game, enter "egatrek -n"; note that the
space before the dash is required.
The following is a list of commands and their description. Most
commands can be abbreviated to just their first letter. Use the
"HELP" command at any time to get the list of commands and their
abbreviations.
A#:
To acknowledge a message you should enter the letter A
immediately followed by the number of the message you wish
to acknowledge, i.e. A2. Messages are numbered from 1 to 4
going from top to bottom. To acknowledge all messages enter
just A without a number.
DOCK:
You will need to visit StarBases often to refuel your ship
as well as to make repairs. When you are in a sector
directly adjacent to a StarBase, issue this command. You
can also dock at Research Stations and Supply Bases, but
they cannot provide everything that a StarBase can. When
docked at a StarBase its shields will protect your ship from
enemy lasers.
ENERGY:
Energy is used by a number of different systems aboard the
ship and you can use this command to move energy between
systems as needed. It will also show you the exact energy
levels of all systems.
FIX:
Engineering has a certain number of crewmen available to do
repairs on damaged systems and they normally divide their
time evenly among all damaged systems. Since some systems
are more important than others you can use this command to
concentrate repairs on one system at the expense of other
systems. When the system you selected is repaired, repair
work will automatically be divided among all damaged
systems once again.
In addition, you will be asked if you want to spend time
just making repairs. In space, repairs will take place no
faster than normal. If docked at a StarBase you can use
their facilities to speed repairs.
Relative repair speeds are as follows:
1x Normal repairs, work evenly divided among systems
2.5x Normal repairs while docked at a starbase
3x Repairing only a selected system
5x Repairing a selected system while docked at a starbase
HAIL:
Use this command to hail a StarBase. If none is close by,
it will take some time to receive a reply.
HELP:
Use this command to get a list of all available commands and
their abbreviations.
INFO:
This command allows you to get information about the enemy
ships in the present quadrant from the computer. The
display will show the ship type, location, distance and
heading from you, and the condition of its shields.
LAND:
If you are orbiting a planet which has something of
interest on it you can use this command to land on the
planet. You have the option of using the transporter or
shuttlecraft to reach the planet. Normally the transporter
is the better choice since the shuttlecraft takes 0.2
stardays to make the round trip whereas the transporter is
virtually instantaneous.
To use this command, you must first successfully use the
ORBIT command.
MAX:
This command diverts the maximum possible amount of power
to the ship's main shields. You can do the same thing with
the E)nergy command by transferring power to the shields
until they are at 2500. This command is a quick way to
make sure that your shields are at full strength.
MOVE:
This ship is quite sophisticated, so getting from one place
to another requires only that you specify where you want to
go. The galaxy is divided into 64 quadrants and each
quadrant is divided into 64 sectors. You need only to
specify the quadrant and sector you wish to move to; for
example 6,2,3,5 moves you to quadrant 6,2 sector 3,5.
Vertical coordinates are always entered first. To use
impulse power to move within a quadrant specify only the
sector you wish to move to (i.e. 3,5).
If the navigation computer is damaged, however, you will
have to calculate movements manually. You will be asked
first for a DeltaX (vertical) movement which can be
negative, positive or zero. The number before the decimal
point is the number of quadrants to move, and the number
after the decimal point the number of sectors. Both digits
must be in the range 0 to 7. The DeltaY (horizontal)
movement works the same way. For example, if you want to
move one quadrant down and two quadrants plus two sectors
left (i.e., from 1,8,1,8 to 2,6,1,6) DeltaX would be 1.0
and DeltaY would be -2.2. If you prefer using this method
even when the computer is functional, enter just an "M"
when asked for the coordinates and the computer will switch
movement entry to manual.
The key to understanding manual movement is that you are
specifying a distance to move relative to your current position
whereas with automated movement you just select the actual
position you wish to move to.
If you prefer, you can enter the move coordinates without
anything separating them. For example, 6,2,3,5 is
equivalent to 6235 and 3,5 is equivalent to 35. When using
the long form, you can use whatever is most convenient for
separators between the numbers.
For an even more abbreviated way of entering move
coordinates, enter them right on the initial command line
along with the "M". For example, use m6235 for quadrant 6,2
sector 3,5 or use m35 to move to sector 3,5 within the
current quadrant. When using this method do not use any
spaces, commas, etc. to separate the "m" and the coordinate
numbers.
MSGS:
Often during a heated battle messages will come for you so
fast that it's possible to miss some of them. You can use
this command to review the most recent messages that have
appeared. The newest messages will be displayed at first
and you can use the up arrow and down arrow keys to scroll
through the messages. Hit the ESC key when done.
ORBIT:
Use this command to enter a standard orbit around a planet.
This will allow the planet to be scanned for the presence of
energium crystals and other things. Once in orbit, you can
use the LAND command to visit the planet surface.
LASERS:
Use this command to fire the laser banks. The laser
control officer will request instructions on firing at each
enemy vessel in the quadrant.
QUIT:
Use this command to quit the game. You can also save a game
before you quit; see the SAVE command.
RAY:
This command fires the experimental death ray. This is a
very powerful weapon that will destroy every enemy ship in
the whole quadrant...if it works. If it doesn't work,
there's no telling what may happen, since the technology is
not yet completely understood.
REPAIR:
This command is a request to engineering to provide the
state of repair of all ship systems. Any systems that are
damaged will include an estimated time to repair.
SAVE:
You can save your game so that you can come back and
continue it later. After saving, the game continues until
you give the quit command. You can only restore a saved
game when first starting up; you will be asked if you want
to restore a saved game right after you are asked if you
want a briefing. You select the name of the file that is to
contain the saved game information. Any valid MS-DOS file
name can be used; just hit <Enter> to use the default name
"egatrek.sav".
SELF:
If the situation becomes hopeless, use this command to self-
destruct. With any luck, you will at least take a few
enemy ships along with you.
SHUP:
This command raises the shields. Engineering will
acknowledge when the shields are up, and the image of your
ship on the short range scanner will change to yellow. You
can also use the up arrow key to issue this command.
SHDN:
This command lowers the shields. Engineering will
acknowledge, and the image of the ship on the short range
scanner will return to white. You can also use the down
arrow key for this command.
SND:
Use this command at any time during the game to toggle sound
on and off. A message will flash briefly on the screen
acknowledging the command.
TORPEDO:
You have three torpedo tubes available. The torpedo control
officer will request instructions on the number of torpedoes
to fire and the sectors to fire them at.
USE:
Any miscellaneous objects that you find during the game,
such as energium crystals mined from planets, can be used
with this command.
WARP:
Use this command to inform engineering of the warp speed you
require from the engines when moving between quadrants.
Invalid warp speeds will be ignored.
If you wish, you can include the warp factor on the command
line. For example, enter w5.2 to set the warp factor to
5.2.
BOSS:
Argh! The boss is coming, and he's going to catch you
playing games again. Hit Shift-F1 and you shell to MS-DOS.
You can now do simple MS-DOS commands, but be careful that
you do not run anything that changes the screen mode as
when you return to EGATrek you must still be in graphics
mode to be able to continue the game. Simple commands like
DIR should work fine. When you're ready to return to the
game, type 'EXIT'. (If you *are* the boss, you didn't see
this command; it's hidden by a cloaking device.)
╔═══════════════════════════════════════════════════════════════════════════╗
║ FUNCTION KEYS ║
╚═══════════════════════════════════════════════════════════════════════════╝
Some of the more commonly used commands have been bound to the
function keys. Use the following chart as a reference:
┌─F1──────┬─F2──────┐
│ │ │
│ Help │ Lasers │
│ │ │
│ │ │
├─F3──────┼─F4──────┤
│ │ │
│ Fire │ Move │
│ Torpedo │ Ship │
│ │ │
├─F5──────┼─F6──────┤
│ │ │
│ Max │ Fix │
│ Energy │ Systems │
│ │ │
├─F7──────┼─F8──────┤
│ │ │
│ Xfer │ Repair │
│ Energy │ Status │
│ │ │
├─F9──────┼─F10─────┤
│ │ │
│ Set │ Dock │
│ Speed │ │
│ │ │
└─────────┴─────────┘
╔═══════════════════════════════════════════════════════════════════════════╗
║ REGISTRATION ║
╚═══════════════════════════════════════════════════════════════════════════╝
Please remember that EGATrek is not free software. As with all
Shareware you are expected to purchase it after you've given it
a reasonable trial.
The registration price for EGATrek is $15 (plus $2 shipping), for
which you'll receive by return mail a copy of the latest version,
and possibly another Shareware game to try out.
A deluxe version of EGATrek is also available. This includes a
storage case, printed manual, quick reference card, plus the
registered version of the game. This version is available for
$22 (plus $4 shipping).
Outside North America please include $4 for shipping/handling on
all orders.
Orders from outside the U.S. should be in U.S. funds. Using a
credit card is probably the easiest way to do this, but postal
money orders, cash or bank drafts drawn on U.S. banks are
acceptable. Eurocheques will not be accepted even if drafted
in U.S. funds.
If you live in the U.K. you can register through Nildram
Software. Please print the file UKORDER.TXT for an order form
all ready to go or just send #12.95 to:
Nildram Software
26 Stanley Hill Avenue
Amersham
Bucks HP7 9BD
╔═══════════════════════════════════════════════════════════════════════════╗
║ LEGAL STUFF ║
╚═══════════════════════════════════════════════════════════════════════════╝
The author hereby disclaims all warranties relating to this product,
whether express or implied, including without limitation any implied
warranties of merchantability or fitness for a particular purpose. The
author cannot and will not be liable for any special, incidental,
consequential, indirect or similar damages due to loss of data or any
other reason, even if the author or an authorized agent has been
advised of the possibility of such damages. In no event shall the
liability for any damages ever exceed the price paid for the license
to use software, regardless of the form and/or extent of the claim.
The user of this program bears all risk as to the quality and
performance of the software.
╔═══════════════════════════════════════════════════════════════════════════╗
║ ASSOCIATION OF SHAREWARE PROFESSIONALS ║
╚═══════════════════════════════════════════════════════════════════════════╝
This software is produced by Nels Anderson who is a member of the
Association of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem with an
ASP member, but does not provide technical support for members'
products. Please write to the ASP Ombudsman at 545 Grover Road,
Muskegon, MI 49442, USA or send a CompuServe message via email to
ASP Ombudsman 70007,3536.
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| ____|__ | Association of
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|___|___| MEMBER
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║ LIVE LONG AND PROSPER! ║
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EGATrek is copyright (c) 1988-1992 by Nels Anderson. All rights reserved.